Distracked is a 3D 2-player game where you either play as the distracted driver, or the distracting passenger. Your goal as the driver is to drive the passenger to a hospital without breaking any laws; the passenger's goal is to distract you and make you lose the game.
During this project, I was the lead 3D Artist - I mainly focused on modeling all the environmental buildings, create the tiles for procedural generation, and I textured and implemented ALL art assets! Implementing these assets gave me direct, hands-on experience with Unity as an artist.
Concept art done by Dara Bachvarova
Tasty Headset Team
Lead 3D and Texture Artist
Concept, 3D and Promotional Artist
Game, Prototype and Level Designer
Sophie Valkhof
Sound and Research Designer
Procedural Art and Level Programmer
Mechanics Programmer